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This is part five in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, with subsequent articles on Ryu, T. Hawk, and Ken. This week brings us Brazilian baller Blanka, who I can tell you (after playing him for a few hours) has definitely gotten a lot more, um… beastly.
Blanka
Blanka is considered bottom tier in ST, but even in that game he has a lot of potential and a lot of things going for him. The throw range on his bite is enormous. His crossup (jumping short) is excellent and easy. After the crossup, you can go for a combo, a bite, a blocked hit into a bite, another crossup, or a blocked hit into another crossup. Also, Blanka’s roll attack does really good damage. HD Remix Blanka retains all those good features, and gets some boosts.
(Source: Capcom.Unity Blog)
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