Nov 29
Street Fighter: The Later Years - Part 6
Posted by DNA on Thursday Nov 29, 2007 Under News| If you thought you knew where our Street Fighter series was headed, you ha-don’t-ken. |
| If you thought you knew where our Street Fighter series was headed, you ha-don’t-ken. |
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| Availble since the 27th but officially released today is Guilty Gear 2 Overtune. Unlike the previous installments which were 2D fighting games, the sequel will be a mix of real-time strategy and 3D fighting game. Players will select characters - such as Sol Badguy, Sin, among others - referred to as “Masters” in this game. You will also have units to move around and give commands on the field map in RTS-like fashion. When in contact with enemy units, the battle then becomes more synonymous to a 3D fighting game. |
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| This is part three in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix project. The first article went into some details about the design philosophy behind some of the changes, and the second one detailed the changes to Ryu. This time out we’re looking at T. Hawk.Even apart from being a 7-foot Native American with a Dragon Punch and a Spinning Pile Driver, Hawk is an interesting topic because while he’s among the very weakest characters in the original Super Turbo, he’s also one of the most potentially deadly. Expert players of the other characters can keep him out and grind his life away before he can get inside, but once he does find an opening he can do a TON of damage and trap you with nearly inescapable pile driver tricks. It’s this kind of explosive potential that makes changing him up a real pandora’s box, so read on for the thinking that went into the changes…And as always, here’s our standard disclaimer: remember, the changes to the rebalanced mode are OPTIONAL. If you think our redesign team has messed with a masterpiece, the game’s original mode is also included. Although “original” mode also features the HD art, original mode has NO changes to any of the characters. All of their move properties and hitboxes are exactly as they were, down to the pixel! This basically means you have two games in one, and if you don’t like the new-fangled version, the old-school version is still there. (Source: Capcom.Unity Blog) |
NEO EMPIRE hosted today there IRONMAN2. The system was a winner stays on for a total duration of 3 hours.
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| Neo Empire have official annouced that SVB will be going ahead next year around March, with the provisional date of Sat 29th/Sun 30th. Also with the news that they will most likely be only running 2 major events next year, SVB at the begining of the year and one later in the year. Other events may happen throughout the year, but Neo Empire will be focusing more on these two events.
Confirmed Games: For more news and information visit Neo Empire and SuperVsBattle |
| Ver.D has no new gameplay changes over Ver.C. Aside from the new items, item-based animations, and costumes, Ver.D introduces Knockout Trial 2 (a 1P mode) and VF5 Official Open Battle.Open Battle is a way of organizing a tournament at a local arcade with no special entry requirements, nor the need of any official staff. You accumulate points with each match you win, and the player with the highest amount of points at the end of the tournament period is the winner. You can win “official points” this way, which can be used in the shop to buy stuff. |
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Ryu vs. Sagat! Cammy vs. Vega! Ken vs. Zangief! Finally available in one volume, Street Fighter Volume 4: Bonus Stage collects all the hard to find Street Fighter backup stories by comics’ biggest names! Joe Madureira, Salvador Larroca, Kaare Andrews, Adam Warren, Hyeung-Tae Kim and over a dozen other creators show you visions of Street Fighter like you’ve never seen before. |
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In Soulcalibur Legends, follow the 16th century exploits of Siegfried and Soulcalibur characters, new and old as they find themselves on a quest for ultimate power in order to save an empire from destruction. Using the Wii Remote and Nunchuk as their weapons of choice, players perform moves and combos using orchestrated slashes and movements. Sword fighting capabilities are pushed to the limit as gamers unleash special attacks to crush scores of enemies and large bosses. Earn honored titles such as Knight or Soldier as you master special attacks acquired throughout the adventure while battling through diverse stages and environments. With multiple modes of play and the help of familiar faces, the Soulcalibur universe can be viewed in an entirely new light. |
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| This FAQ from David Sirlin clears up some pervasive misinformation and provides answers to many of the general questions from the fans surrounding the game. Covering everything from game modes to screen resolution and music, this is a one-stop answer-fest for everyone eagerly anticipating the next installment in the Street Fighter II universe.SSF2T HD Remix FAQ
Is the gameplay the same as Super Street Fighter 2 Turbo? |